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No One Lives Forever 2: A Spy in H.A.R.M.'s Way | |
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Developer(s) | Monolith Productions |
Publisher(s) | Sierra Entertainment MacPlay (Mac OS X) |
Producer(s) | Chris Miller Samantha Ryan |
Designer(s) | Craig Hubbard |
Programmer(s) | Kevin Stephens Brad Pendleton |
Artist(s) | David Longo Wes Saulsberry |
Composer(s) | Nathan Grigg |
Engine | LithTech Jupiter |
Platform(s) | Microsoft Windows, Mac OS X |
Release |
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Genre(s) | First-person shooter, stealth |
Mode(s) | Single-player, multiplayer |
No One Lives Forever 2: A Spy in H.A.R.M.'s Way is a first-person shooter video game developed by Monolith Productions and published by Sierra Entertainment, released for Windows in September 30, 2002, later ported to MacOS in 2003. It is the second game in the No One Lives Forever series, the sequel to the 2000 game The Operative: No One Lives Forever.
The story follows spy Cate Archer as she once again takes up arms against the international criminal organization H.A.R.M. Throughout the game, Cate Archer is sent to exotic locales, such as a ninja village, a secret submarine base, and a trailer park in Ohio during a tornado. A whole new range of uniquely designed gadgets and weapons are also introduced, including a blowtorch disguised as a can of hair spray and a robotic bomb disguised as a kitten. A spin-off to the game, entitled Contract J.A.C.K., was released in 2003.
As in the first game, missions can be completed through action, stealth, or a combination of these methods. In many cases, the missions are more open ended. While the original game contained several missions that required the player to not to be detected or avoid setting off alarms, the sequel contained only a few objectives that required complete stealth. However, to counter this, No One Lives Forever 2: A Spy in H.A.R.M.'s Way utilizes respawning enemies more often than the original to encourage the player to complete the missions in a surreptitious manner. The game's AI is designed with a Goal-Oriented Action Planning architecture where the enemies themselves have more control over the actions they perform.[1]
The game focuses on tensions rising between United States and Soviet Union over the tiny, but strategic Isle of Khios. A year after the events of the first game, Jones, now the sole Commander of U.N.I.T.Y., is taking a vacation and leaves Bruno Lawrie, the Temporary Director of U.N.I.T.Y., in charge.
U.N.I.T.Y. agent Cate Archer is sent to Japan to investigate a rumored international crime convention expected to take place in the pastoral village of Inotakimura. There, she locates another U.N.I.T.Y. agent Isamu Hatori, who tells Cate to photograph the meeting's participants, including the Director, H.A.R.M.'s leader, without arousing their suspicion. After Cate photographs the meeting's participants, as Hatori tasked her to, she is stabbed by a ninja named Isako, who leaves her for dead.
After the opening credits, Cate is hospitalized by U.N.I.T.Y. and is restored back to health by U.N.I.T.Y.'s staff scientist, Dr. Otto Schenker. After Cate's recovery, the U.S. military advisers, Issac Barnes and General Morgan Hawkins, inform Cate and Bruno of H.A.R.M.'s and the Soviets' plan regarding Project: Omega to prepare their invasion for the small island of Khios. Meanwhile, H.A.R.M. agent Dmitrij Volkov is now immobilized in a full-body cast and using a wheelchair due to a skiing accident.
Cate travels to Siberia where she uncovers information about Project: Omega and sabotages the radio tower and power plant. After collecting information regarding Project: Omega, she is ambushed by H.A.R.M. and the Soviets, but manages to escape by destroying a bridge. After her mission in Siberia, Cate and Bruno learn that the Soviets and H.A.R.M. work together to turn the island into the world's first Communist vacation spot with a five-star hotel. Cate travels to Akron, Ohio, and investigates the house belonging to a man, Melvin Blitzny, a vacuum cleaner salesman who serves as a double agent between H.A.R.M. and U.N.I.T.Y. to impersonate former U.N.I.T.Y agent Tom Goodman. After she recovers information about Project: Omega, she is ambushed by Isako's ninjas as she escapes the Blitzny residence. A tornado hits the area and Cate takes down Isako's ninjas before following Isako to a trailer home as it is lifted by a tornado. Cate and Isako engage in a sword fight until the trailer's ceiling rips off, sending Isako into the tornado.
After being recovered from the tornado incident, Cate and her ally, Magnus Armstrong, head to India where they meet Armstrong's old friend, Kamal, a former member of H.A.R.M.'s Indian branch. With Kamal's help, Cate is hired by H.A.R.M., and gains access to their vault, where she collects more documents about Project: Omega. Soon after, Cate and Armstrong are captured by one of H.A.R.M.'s most deadly operatives, Pierre, the self-proclaimed Mime King. Cate and Armstrong escape by welding one of the cage's bolts, and fight their way out of India. During their escape, Armstrong tries to grab Pierre but only succeeds in removing his heavy black cloak and mask, revealing his true form as a mime midget riding a unicycle. Cate and Armstrong try to chase him riding a tricycle, but fail to apprehend Pierre.
Later, Cate and Armstrong head to Antarctica to explore a base there and uncover H.A.R.M.'s intentions with Project: Omega. There, Cate learns that Project: Omega consists of turning soldiers into Super-Soldiers, which were indestructible cyborg-like fighting machines. Cate encounters the first test subject, a Super-Soldier named Lt. Anders, an ex-military officer who believes Cate is his daughter, Abigail. Lt. Anders chases Cate and destroys large parts of the base, but Cate manages to escape after Armstrong heroically grabbed the Lt., allowing her to escape before H.A.R.M. arrives.
Meanwhile, the Director learns of Cate's efforts in India, and sends a team of Super-Soldiers to destroy H.A.R.M.'s Indian headquarters as punishment. The punishment also provides H.A.R.M an ideal field test for the Super-Soldiers before they are sent to Khios on their primary mission. Cate immediately returns to Calcutta, India, but finds that the Super-Soldiers already arrived. The only thing Cate can do is try to get everyone to safety.
Cate then returns to U.N.I.T.Y. and gives Doctor Schenker the technical specifications she recovered from the Antarctic facility so that Doctor Schenker can devise how to stop the Super-Soldiers. Doctor Schenker loses his glasses, so after Cate finds Doctor Schenker's glasses in a café, the U.N.I.T.Y. headquarters is attacked by Pierre's mimes. Cate takes down the mimes and then proceeds to rescue Armstrong, who is reportedly captured and located at a H.A.R.M undersea base, unaware that Pierre placed a telephone bug in Doctor Schenker's office. Cate arrives at H.A.R.M.'s undersea headquarters and makes her way to the lower level to rescue Armstrong who is trapped in a Super-Soldier pod. Cate takes down Pierre and his mimes, but after she frees Armstrong, Lt. Anders, who is also freed from the pod, destroys parts of the undersea base, causing it to implode. Cate and Armstrong escape the drowning base, but as they reach the Director's private deck they discover that the escape pod is jammed. Armstrong himself releases the pod as he travels to surface in the drowning undersea base. The escape pod is then captured by a H.A.R.M. submarine on its way back up to the surface.
Cate is now held in H.A.R.M.'s secret artificial volcano lair, and escapes after she recovers additional plans for Project: Omega and sabotages the lair. Cate re-encounters and defeats Volkov, who falls into a lava pit. Cate reaches the surface, and discovers that H.A.R.M.'s lair is built directly beneath the Japanese village of Inotakimura. There, Cate battles Isako and her ninjas, and defeats her. The Director arrives and attempts to kill Isako but Cate saves Isako by throwing a ninja star at the Director, disarming him.
Cate is then sent to Khios, where she embarks on her final mission to stop Project: Omega. Unfortunately for her, the island is being overrun by H.A.R.M. and Soviet troops with Super Soldiers. The U.S launches a nuclear missile to destroy the Soviet held Khios, prompting a Third World War. Cate uses the specially devised Anti Super-Soldier Serum (ASSS) to defeat the Super Soldiers, drowns the H.A.R.M. submarine and successfully repels the invasion. Project: Omega is put to a stop once and for all when Lt. Anders, who escaped the submarine, destroyed the missile before it crashed in the island as he plummets to the ocean below. In a short cutscene after the game credits, the Director's mother rebukes his actions and Volkov tells the Director he quits. The game ends with the Director swearing revenge for Cate and U.N.I.T.Y.
The source code for the game engine was released by Monolith Productions and Sierra Entertainment as part of the No One Lives Forever 2 Toolkit to allow the player to create levels, models, music, sounds, and more.[2] and is currently available for download.[3]Microsoft Visual C++ 6.0 is needed for compilation.
Aggregator | Score |
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GameRankings | 91.03%[4] |
Metacritic | 91/100[5] |
No One Lives Forever 2: A Spy in H.A.R.M.'s Way received critical acclaim upon its release with an aggregate score of 91.03% on GameRankings[4] and 91/100 on Metacritic.[5]GameSpot named it the second-best computer game of September 2002, behind Battlefield 1942.[6]
The game won several awards, including Game of the Year from GameSpy.[7] The game also received a nomination for the prestigious Excellence in Writing Game Developers Choice Award, but lost to Tom Clancy's Splinter Cell.[8] The editors of Computer Games Magazine named No One Lives Forever 2 the best computer game of 2002, tied with Battlefield 1942. They wrote that it is 'the Godfather II of game sequels, and it further cements Monolith's spot at the top of the 3D gaming world.' The game also won the magazine's 'Best Music', 'Best Writing' and 'Best AI' awards.[9] It was nominated for PC Gamer US's '2002 Best Action Game' and Computer Gaming World's 'Action Game of the Year' awards, both of which ultimately went to Medal of Honor: Allied Assault.[10][11] The latter magazine's editors called it 'among the funniest and most entertaining games of 2002.'[11]
No One Lives Forever 2 won GameSpot's annual 'Best Single-Player Action Game on PC' award, and was nominated in the 'Best Sound on PC', 'Best Graphics (Technical) on PC', 'Best Graphics (Artistic) on PC' and 'Game of the Year on PC' categories.[12]
In 2017, both the original game and the sequel were released with fan-made patches as free downloads at the No One Lives Forever Revival Project.[13]
This is a sub-page of Undertale.
To do:
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A debug mode can be activated by using a hex editor, like HxD. Change 00725B24 (in version 1.0), 00725D8C (in version 1.001) or 00725DDC (in version 1.001 Linux) to 01 in data.win (Windows versions) game.unx (Linux) or game.ios (Mac OS X). As of 8/21/17, UNDERTALE updated to version 1.08, (1.06 for Non-Steam applications.). To activate Debug Mode, find 007748C4, change to 01. This works for both versions.The easier way to enable/disable Debug Mode is to download a program called 'Undertale Mod Tool' and run the script called EnableDebug.
data.win can be extracted from UNDERTALE.exe by any decent archiving tool like 7-Zip or WinRAR. It's actually a self-extracting .cab containing all the game's resources along with the real executable, which can be run normally from wherever you extract the files to. game.ios can be found in the OS X version by browsing into the Undertale application using 'Show Package Contents'.
(Note: If you are playing the Steam version, you should extract every file except steam_api.dll, or the debug mode won't be activated.)
When debug mode is enabled, all Gaster follower encounters will be triggered.
Key | Effect |
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G | Opens dimensional box. |
G (in shop) | Sets gold to 5000. |
O | Opens a normally unused dialog to take items out of a dimensional box. |
I | Same as above, but to put away. |
S | Opens the save dialog. |
L | Instantly loads your save file. |
M | Increase murder level by 1. |
F | Sets game speed to double normal speed, and FPS to 60, for the duration of a room. Does not affect sound. |
P | Toggle room speed between fast and normal. |
R | When pressed seven times in quick succession, restarts the game. |
U | Toggles Undyne phone calls. Turns the player blue if enabled, yellow if disabled. |
V | Shows room collision boxes. |
W | Slows game down to 10 FPS. |
5 | Increase battle group by 5. Does not roll over to 0 after 256. |
Backspace | Increases walk speed when held down. |
Pg Up | Increase 'steps' by 100. |
Pg Down | Sets attack in the STAT menu to 989. Appears to be cosmetic only. |
End | Plays the next monster (Flowey if in a genocide run) dialogue from New Home. |
Home | Starts a battle with the current battle group. Default is 140 (So Sorry) in version 1.0 and 80 (Mettaton) in version 1.001. In later updates the battle group default is 57. Set 009F553C (in version 1.0), 009EB414 (in version 1.001), 009EB918 (in version 1.001 Linux) or 00BD8200 (in version 1.06) in data.win, game.unx or game.ios to change. List of battle groups here. If the battle group is invalid, the last dialogue script is shown in the battle box under the YOU WON! text. The battle ends if you spare, flee, try to use an item, or act. The game crashes if you try to fight. (NOTE:To put the number you want you will need to convert the number you want to hex.) |
Insert | Teleport to the next room in the room list. Places you in a specific position. |
Del | Teleport to the previous room. |
F3 | Places a file system_information_962 in your save folder. After game restart, puts you at the black screen after a genocide run. |
F7 | Adds 500 gold. |
F9 | Stops all sounds and music currently playing. |
F10 | Toggle collision with walls. |
F11 | Teleport to the room after Papyrus's boss fight (room_water1/idː82). |
F12 | Restart room. |
R + 6 | Teleport to Ruins tile puzzle room (room_ruins2/id:7). |
T + 6 | Teleport to outside of Ruins exit (room_tundra1/id:44). |
W + 6 | Same as F11. |
F + 6 | Teleport to Hotlands water cooler room (room_fire2/id:138). |
E + 6 | Teleport to New Home entrance (room_castle_front/id:219). |
Y + 6 | Teleport to True Lab entrance (room_truelab_elevator/id:244). |
Key | Effect |
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1 | Halves game speed. Cannot go below 1 FPS, or game crashes. |
2 | Doubles game speed. Cannot go past 2x normal game speed. Crashes game if pressed too many times. |
8 | Shortens current enemy turn. |
9 | Extends current enemy turn. |
F | Sets game speed to double normal speed. |
W | Slows game down to 10 FPS. |
Delete | Sets HP to 999 for current fight. |
F6 | Sets mercy to 0 and attack to 9999. |
O + P | Sets mercy to 9999, enabling the spare option instantly. Some enemies that cannot be normally spared turn into Aaron. |
To do: Which dialogue? |
Flag | Line in savefile | Description |
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4 | 5 | If set to 1, before Undyne's fight, her monologue will act as if you've killed no monsters, even if you've killed some. |
26 | 57 | Overrides murder level when set to a non-zero value. |
28 | 59 | If set to 1, holding C in dialogues will skip through them quickly. |
69 | 100 | If set to 1, changes Burgerpants' dialogue slightly. |
Press J to zoom in on Sans, make a rimshot sound, and crash the game.
The reflections of yourself in the puddles in Waterfall are replaced with a sprite of an unknown character when Space is pressed. According to the game's files, the character seems to be Chara, but they also look like Kris from Deltarune.
Two numbers will appear over the player's head, starting at -1 and 0. The first number indicates the value an alarm is at (which alarm is determined by the second number), while the second number changes the first one and indicates Monster Kid's state.
Key | Effect |
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J | Increases head height. |
Key | Effect |
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Spacebar | Sets Papyrus's next attack and dialogue to 'THE KING WILL TRIM A HEDGE IN THE SHAPE OF MY SMILE!!!' |
O | If pressed when you are blue, Papyrus will not attack you, and will say '...' if you try to spare or attack him. |
Key | Effect |
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3 | Increases the emotion variable, used during the fight to affect her status. |
A red number starting from 300 appears attached to the right of the Mad Dummy, indicating its health. Pressing A will set the number to 180, make the dummy float around, and make his next attack his 'FINAL ATTACK!'
Note: Undyne cannot be spared with the key combination O+P.
Key | Effect |
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7 | Sets HP to 999. |
A | Decreases turn counter by 1. |
A turn counter counts up from 0 in the top left corner of the screen. The higher the counter is, the harder Asgore's attacks are and the less defense Asgore has. Press A to decrease, press S to increase. If above 20, it is set back to 20 each time Asgore does his orange-blue attack. If set manually to above 22 or below 1, crashes the game when Asgore attacks.
The text 'debug' in yellow comes down on the right side of the screen alongside Flowey. The intro and game over screens are skipped after the first death.
Key | Effect |
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F3 | Creates system_information_962 in the save folder. |
Home | Attack Flowey instantly. Does 6000 damage if all soul indicators are darkened. |
Pg Up | Darkens the soul indicators in order, increasing damage and affecting the next soul battle. Disables darkening when all are darkened, and the next time a soul battle occurs, the game will crash. |
Right Shift, Left Shift, X | Darkens the soul indicators in order, increasing damage and affecting the next soul battle. |
Q | Starts the battle instantly during the intro. Does not stop the intro, so you cannot move and the attacks miss you until Flowey is closer. |
W | Slows game down to 10 FPS. If used in Flowey's death state, starts the attack after Flowey's health is restored. |
E | One burst of three stars from each eye. |
R | One burst of seven stars from each eye. |
I | Makes Flowey laugh and restart his attacks, including in a soul battle. |
O | Purple Soul fight (books) |
P | Green Soul fight (frying pan) |
A | Toggle flamethrower |
S | Saves battle state. Shows 'FILE 2 SAVED' at bottom left corner. |
F | Doubles game speed. Lock on pellet attack. |
G | Orange Soul fight (glove) |
H | One hand-gun attack |
J | Yellow Soul fight (gun) |
K | Aqua Soul fight (knives) |
L | Loads battle state. Shows 'FILE 2 LOADED' at bottom left corner. If there is no save, crashes game. |
C | Toggles Flowey's mouth flap waving around. |
V | Single vine attack. |
N | Single F-Bomb. |
M | Ball of teeth/dentata attack. |
Shift | Deactivates souls one at a time. |
Key | Effect |
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C | Toggles Asriel's floating around and staying still above the middle of the screen. |
Space | Same as above, but closer to the top. Asriel must be still for any of the below keys to work. Attacks stack and start instantly. |
G | Chaos Buster/Chaos Blaster |
B | Shocker Breaker/Shocker Breaker II |
W | Chaos Saber/Chaos Slicer, slows the game down to 10 FPS. |
S | Star Blazing/Galacta Blazing |
H | H Y P E R G O N E R |
Note: Undyne cannot be spared with the key combination O+P.
Key | Effect |
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7 | Sets HP to 999. |
A | Decreases turn counter by 1. |
Key | Effect |
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E | Sets Sans' next attack to his special attack. |
Q | Sets Sans' next attack to the part where he spares you. |