Order of Battle: World War II is a Free-to-play strategy game which recreates the whole of World War II! Lead your army through exciting single-player campaigns. Scenario after scenario, you will carry-over your troops from one battle to the next, fighting on all fronts of World War II, from Burma to Finland, from North Africa to the Pacific Ocean. 2,661 results match your search. 18 titles have been excluded based on your preferences. However, none of these titles would appear on the first page of results.
The second of a trilogy of DLCs featuring the whole World War II from the Soviet Union's perspective.
The campaign continues right after the end of the previous Soviet DLC, Red Star. Players will be able to import their core army saved in Red Star to play the new DLC with experienced units, and previously unlocked commanders and specializations.
Red Steel begins in January 1942 with Soviet attacks at Staritsa, still not far from Moscow. During the harsh Russian Winter, you will need to remain on the offensive as the German army staggers, until the tide begins to turn again in spring 1942.
Then we make a little detour to the Crimean Front, which offers a somewhat different challenge due to its peculiar geographical features.
In summer 1942 the Wehrmacht launches a new grand summer offensive which finally leads to the crucial battle of Stalingrad. This battle plays a major role in Red Steel, and the various developments related to it are featured in several scenarios from autumn 1942 to January 1943.
In the last stage of the campaign, the Germans recover again with another victory at Kharkov. The final scenario gives the player a glimpse of the Kuban air battles, where Luftwaffe and VVS - the Soviet air force - clashed in intense air combat with massive numbers of aircraft involved over the Kuban region in the Caucasus.
Important: Order of Battle: Red Steel can only be played on a 64 bit OS
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Developer: Treyarch
Release date: 2008
Version: 1.7.1263 + Full Game
Interface language: Russian, English
Tablet: Not required
Platform: Intel only
To bookmarksCall of Duty: World at War is a first-person shooter video game developed by Treyarch and published by Activision. It was released for Microsoft Windows, the PlayStation 3, Wii and Xbox 360, in November 2008. It is the fifth main installment of the Call of Duty series and returns the setting to World War II. The game is also the first title in the Black Ops story line. World at War received ports featuring different storyline versions, while remaining in the World War II setting, for the Nintendo DS and PlayStation 2. It was the first game in the series to feature the zombies mode featured in later sequels. A Windows Mobile version was also made available by Glu Mobile.
The narrative for the campaign mode focuses on the Pacific and Eastern Front theaters of World War II, involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4 and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps. The game also contains downloadable content called 'map packs', which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.
Development for World at War took two years and began after the release of Treyarch's previous title, Call of Duty 3, which was also set in World War II and was their first title they developed for the series. The game is based on an enhanced version of the IW engine game engine developed by Infinity Ward with increased development on audio and visual effects. Treyarch utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models. The game was announced by Activision on June 23, 2008.